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Sitiomania darkest dungeon wiki
Sitiomania darkest dungeon wiki












In this situation “Natural Swing” and its nice +5 ACC will be removed and instead you’ll have “The Yips” and its -5 ACC in that character’s negative quirk category instead. All of them are related to what a character will or will not do when in town, and often they make managing your characters’ stress relief more complicated than it needs to be. These “neutral” quirks are more negative than positive.

sitiomania darkest dungeon wiki

4 SPD on the first round of Combat -5 DODGE on the first round of CombatĤ0% chance to inspect curios that may be hauntedĮats +100% more food when stress is 50 or more Unholyģ5% chance to inspect holy curios Will steal findings Unholyĭecreased chance of winning while gamblingģ5% chance to inspect torture device curiosĤ0% chance to inspect torture device curiosĤ0% chance to inspect mirror curios Will steal findings Increased chance of winning while gamblingĮasts -100% less food when Stress is 50 or more +4 SPD on first round of Combat +5 DODGE on first round of Combat Improves Stress relief when Meditating and Camping 20% Gold to upgrade Armor at the Blacksmith They can only be removed manually, or if a character with 5 positive quirks receives another positive and overwrites them. I can work around those - I do not want to have to work around others that put you at risk during every single curio you walk through.This list is self-explanatory, except for one bit: Quirks with an asterisk (*) next to their names have no negative counterpart to knock them off a character’s quirk list. Same applies to any graves in Weald - without a shovel, it's a very high disease check. If not, they force themselves into a negative check.Įxample - the only curios I'm really going to care about in, say, Crimson Court are the blood bottles - you really want to shatter them for free camps, so having some git ruin this is a deal-breaker, so you'd avoid taking those type of quirks there. Klepto would be the worst if it interacted with more than loot-bags and a small pool of containers, given that if you do find loot, you lose it anyway. This is far, far, far more damaging than any alternative, hence I do not bother worrying unless I see the generic catch-all quirks. The difference between quirks like "Bloodthirsty" and Curios/Compulsive is that one has a chance to force interact with specific curios, the others have a chance to force-interact with ANY curio.

sitiomania darkest dungeon wiki

To which you could have not brought them.














Sitiomania darkest dungeon wiki